/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

flat varying vec2 vTextureOffsetY; // Offset of the y plane into the texture atlas.
flat varying vec2 vTextureOffsetU; // Offset of the u plane into the texture atlas.
flat varying vec2 vTextureOffsetV; // Offset of the v plane into the texture atlas.
flat varying vec2 vTextureSizeY;   // Size of the y plane in the texture atlas.
flat varying vec2 vTextureSizeUv;  // Size of the u and v planes in the texture atlas.
flat varying vec2 vStretchSize;
flat varying vec2 vHalfTexelY;     // Normalized length of the half of a Y texel.
flat varying vec2 vHalfTexelUv;    // Normalized length of the half of u and v texels.

flat varying mat3 vYuvColorMatrix;

#ifdef WR_FEATURE_TRANSFORM
varying vec3 vLocalPos;
flat varying vec4 vLocalRect;
#else
varying vec2 vLocalPos;
#endif
