/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "PositionedEventTargeting.h"

#include "mozilla/EventListenerManager.h"
#include "mozilla/EventStates.h"
#include "mozilla/MouseEvents.h"
#include "mozilla/Preferences.h"
#include "nsLayoutUtils.h"
#include "nsGkAtoms.h"
#include "nsFontMetrics.h"
#include "nsPrintfCString.h"
#include "mozilla/dom/Element.h"
#include "nsRegion.h"
#include "nsDeviceContext.h"
#include "nsIFrame.h"
#include <algorithm>
#include "LayersLogging.h"

// If debugging this code you may wish to enable this logging, and also
// uncomment the DumpFrameTree call near the bottom of the file.
#define PET_LOG(...)
// #define PET_LOG(...) printf_stderr("PET: " __VA_ARGS__);

namespace mozilla {

/*
 * The basic goal of FindFrameTargetedByInputEvent() is to find a good
 * target element that can respond to mouse events. Both mouse events and touch
 * events are targeted at this element. Note that even for touch events, we
 * check responsiveness to mouse events. We assume Web authors
 * designing for touch events will take their own steps to account for
 * inaccurate touch events.
 *
 * GetClickableAncestor() encapsulates the heuristic that determines whether an
 * element is expected to respond to mouse events. An element is deemed
 * "clickable" if it has registered listeners for "click", "mousedown" or
 * "mouseup", or is on a whitelist of element tags (<a>, <button>, <input>,
 * <select>, <textarea>, <label>), or has role="button", or is a link, or
 * is a suitable XUL element.
 * Any descendant (in the same document) of a clickable element is also
 * deemed clickable since events will propagate to the clickable element from its
 * descendant.
 *
 * If the element directly under the event position is clickable (or
 * event radii are disabled), we always use that element. Otherwise we collect
 * all frames intersecting a rectangle around the event position (taking CSS
 * transforms into account) and choose the best candidate in GetClosest().
 * Only GetClickableAncestor() candidates are considered; if none are found,
 * then we revert to targeting the element under the event position.
 * We ignore candidates outside the document subtree rooted by the
 * document of the element directly under the event position. This ensures that
 * event listeners in ancestor documents don't make it completely impossible
 * to target a non-clickable element in a child document.
 *
 * When both a frame and its ancestor are in the candidate list, we ignore
 * the ancestor. Otherwise a large ancestor element with a mouse event listener
 * and some descendant elements that need to be individually targetable would
 * disable intelligent targeting of those descendants within its bounds.
 *
 * GetClosest() computes the transformed axis-aligned bounds of each
 * candidate frame, then computes the Manhattan distance from the event point
 * to the bounds rect (which can be zero). The frame with the
 * shortest distance is chosen. For visited links we multiply the distance
 * by a specified constant weight; this can be used to make visited links
 * more or less likely to be targeted than non-visited links.
 */

struct EventRadiusPrefs
{
  uint32_t mVisitedWeight; // in percent, i.e. default is 100
  uint32_t mSideRadii[4]; // TRBL order, in millimetres
  bool mEnabled;
  bool mRegistered;
  bool mTouchOnly;
  bool mRepositionEventCoords;
  bool mTouchClusterDetectionEnabled;
  bool mSimplifiedClusterDetection;
  uint32_t mLimitReadableSize;
  uint32_t mKeepLimitSizeForCluster;
};

static EventRadiusPrefs sMouseEventRadiusPrefs;
static EventRadiusPrefs sTouchEventRadiusPrefs;

static const EventRadiusPrefs*
GetPrefsFor(EventClassID aEventClassID)
{
  EventRadiusPrefs* prefs = nullptr;
  const char* prefBranch = nullptr;
  if (aEventClassID == eTouchEventClass) {
    prefBranch = "touch";
    prefs = &sTouchEventRadiusPrefs;
  } else if (aEventClassID == eMouseEventClass) {
    // Mostly for testing purposes
    prefBranch = "mouse";
    prefs = &sMouseEventRadiusPrefs;
  } else {
    return nullptr;
  }

  if (!prefs->mRegistered) {
    prefs->mRegistered = true;

    nsPrintfCString enabledPref("ui.%s.radius.enabled", prefBranch);
    Preferences::AddBoolVarCache(&prefs->mEnabled, enabledPref.get(), false);

    nsPrintfCString visitedWeightPref("ui.%s.radius.visitedWeight", prefBranch);
    Preferences::AddUintVarCache(&prefs->mVisitedWeight, visitedWeightPref.get(), 100);

    static const char prefNames[4][9] =
      { "topmm", "rightmm", "bottommm", "leftmm" };
    for (int32_t i = 0; i < 4; ++i) {
      nsPrintfCString radiusPref("ui.%s.radius.%s", prefBranch, prefNames[i]);
      Preferences::AddUintVarCache(&prefs->mSideRadii[i], radiusPref.get(), 0);
    }

    if (aEventClassID == eMouseEventClass) {
      Preferences::AddBoolVarCache(&prefs->mTouchOnly,
          "ui.mouse.radius.inputSource.touchOnly", true);
    } else {
      prefs->mTouchOnly = false;
    }

    nsPrintfCString repositionPref("ui.%s.radius.reposition", prefBranch);
    Preferences::AddBoolVarCache(&prefs->mRepositionEventCoords, repositionPref.get(), false);

    // These values were formerly set by ui.zoomedview preferences.
    prefs->mTouchClusterDetectionEnabled = false;
    prefs->mSimplifiedClusterDetection = false;
    prefs->mLimitReadableSize = 8;
    prefs->mKeepLimitSizeForCluster = 16;
  }

  return prefs;
}

static bool
HasMouseListener(nsIContent* aContent)
{
  if (EventListenerManager* elm = aContent->GetExistingListenerManager()) {
    return elm->HasListenersFor(nsGkAtoms::onclick) ||
           elm->HasListenersFor(nsGkAtoms::onmousedown) ||
           elm->HasListenersFor(nsGkAtoms::onmouseup);
  }

  return false;
}

static bool gTouchEventsRegistered = false;
static int32_t gTouchEventsEnabled = 0;

static bool
HasTouchListener(nsIContent* aContent)
{
  EventListenerManager* elm = aContent->GetExistingListenerManager();
  if (!elm) {
    return false;
  }

  if (!gTouchEventsRegistered) {
    Preferences::AddIntVarCache(&gTouchEventsEnabled,
      "dom.w3c_touch_events.enabled", gTouchEventsEnabled);
    gTouchEventsRegistered = true;
  }

  if (!gTouchEventsEnabled) {
    return false;
  }

  return elm->HasListenersFor(nsGkAtoms::ontouchstart) ||
         elm->HasListenersFor(nsGkAtoms::ontouchend);
}

static bool
IsDescendant(nsIFrame* aFrame, nsIContent* aAncestor, nsAutoString* aLabelTargetId)
{
  for (nsIContent* content = aFrame->GetContent(); content;
       content = content->GetFlattenedTreeParent()) {
    if (aLabelTargetId && content->IsHTMLElement(nsGkAtoms::label)) {
      content->GetAttr(kNameSpaceID_None, nsGkAtoms::_for, *aLabelTargetId);
    }
    if (content == aAncestor) {
      return true;
    }
  }
  return false;
}

static nsIContent*
GetClickableAncestor(nsIFrame* aFrame, nsAtom* stopAt = nullptr, nsAutoString* aLabelTargetId = nullptr)
{
  // Input events propagate up the content tree so we'll follow the content
  // ancestors to look for elements accepting the click.
  for (nsIContent* content = aFrame->GetContent(); content;
       content = content->GetFlattenedTreeParent()) {
    if (stopAt && content->IsHTMLElement(stopAt)) {
      break;
    }
    if (HasTouchListener(content) || HasMouseListener(content)) {
      return content;
    }
    if (content->IsAnyOfHTMLElements(nsGkAtoms::button,
                                     nsGkAtoms::input,
                                     nsGkAtoms::select,
                                     nsGkAtoms::textarea)) {
      return content;
    }
    if (content->IsHTMLElement(nsGkAtoms::label)) {
      if (aLabelTargetId) {
        content->GetAttr(kNameSpaceID_None, nsGkAtoms::_for, *aLabelTargetId);
      }
      return content;
    }

    // Bug 921928: we don't have access to the content of remote iframe.
    // So fluffing won't go there. We do an optimistic assumption here:
    // that the content of the remote iframe needs to be a target.
    if (content->IsHTMLElement(nsGkAtoms::iframe) &&
        content->AttrValueIs(kNameSpaceID_None, nsGkAtoms::mozbrowser,
                             nsGkAtoms::_true, eIgnoreCase) &&
        content->AttrValueIs(kNameSpaceID_None, nsGkAtoms::Remote,
                             nsGkAtoms::_true, eIgnoreCase)) {
      return content;
    }

    // See nsCSSFrameConstructor::FindXULTagData. This code is not
    // really intended to be used with XUL, though.
    if (content->IsAnyOfXULElements(nsGkAtoms::button,
                                    nsGkAtoms::checkbox,
                                    nsGkAtoms::radio,
                                    nsGkAtoms::autorepeatbutton,
                                    nsGkAtoms::menu,
                                    nsGkAtoms::menubutton,
                                    nsGkAtoms::menuitem,
                                    nsGkAtoms::menulist,
                                    nsGkAtoms::scrollbarbutton,
                                    nsGkAtoms::resizer)) {
      return content;
    }

    static nsIContent::AttrValuesArray clickableRoles[] =
      { &nsGkAtoms::button, &nsGkAtoms::key, nullptr };
    if (content->FindAttrValueIn(kNameSpaceID_None, nsGkAtoms::role,
                                 clickableRoles, eIgnoreCase) >= 0) {
      return content;
    }
    if (content->IsEditable()) {
      return content;
    }
    nsCOMPtr<nsIURI> linkURI;
    if (content->IsLink(getter_AddRefs(linkURI))) {
      return content;
    }
  }
  return nullptr;
}

static nscoord
AppUnitsFromMM(nsIFrame* aFrame, uint32_t aMM)
{
  nsPresContext* pc = aFrame->PresContext();
  nsIPresShell* presShell = pc->PresShell();
  float result = float(aMM) *
    (pc->DeviceContext()->AppUnitsPerPhysicalInch() / MM_PER_INCH_FLOAT);
  if (presShell->ScaleToResolution()) {
    result = result / presShell->GetResolution();
  }
  return NSToCoordRound(result);
}

/**
 * Clip aRect with the bounds of aFrame in the coordinate system of
 * aRootFrame. aRootFrame is an ancestor of aFrame.
 */
static nsRect
ClipToFrame(nsIFrame* aRootFrame, nsIFrame* aFrame, nsRect& aRect)
{
  nsRect bound = nsLayoutUtils::TransformFrameRectToAncestor(
    aFrame, nsRect(nsPoint(0, 0), aFrame->GetSize()), aRootFrame);
  nsRect result = bound.Intersect(aRect);
  return result;
}

static nsRect
GetTargetRect(nsIFrame* aRootFrame, const nsPoint& aPointRelativeToRootFrame,
              nsIFrame* aRestrictToDescendants, const EventRadiusPrefs* aPrefs,
              uint32_t aFlags)
{
  nsMargin m(AppUnitsFromMM(aRootFrame, aPrefs->mSideRadii[0]),
             AppUnitsFromMM(aRootFrame, aPrefs->mSideRadii[1]),
             AppUnitsFromMM(aRootFrame, aPrefs->mSideRadii[2]),
             AppUnitsFromMM(aRootFrame, aPrefs->mSideRadii[3]));
  nsRect r(aPointRelativeToRootFrame, nsSize(0,0));
  r.Inflate(m);
  if (!(aFlags & INPUT_IGNORE_ROOT_SCROLL_FRAME)) {
    // Don't clip this rect to the root scroll frame if the flag to ignore the
    // root scroll frame is set. Note that the GetClosest code will still enforce
    // that the target found is a descendant of aRestrictToDescendants.
    r = ClipToFrame(aRootFrame, aRestrictToDescendants, r);
  }
  return r;
}

static float
ComputeDistanceFromRect(const nsPoint& aPoint, const nsRect& aRect)
{
  nscoord dx = std::max(0, std::max(aRect.x - aPoint.x, aPoint.x - aRect.XMost()));
  nscoord dy = std::max(0, std::max(aRect.y - aPoint.y, aPoint.y - aRect.YMost()));
  return float(NS_hypot(dx, dy));
}

static float
ComputeDistanceFromRegion(const nsPoint& aPoint, const nsRegion& aRegion)
{
  MOZ_ASSERT(!aRegion.IsEmpty(), "can't compute distance between point and empty region");
  float minDist = -1;
  for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) {
    float dist = ComputeDistanceFromRect(aPoint, iter.Get());
    if (dist < minDist || minDist < 0) {
      minDist = dist;
    }
  }
  return minDist;
}

// Subtract aRegion from aExposedRegion as long as that doesn't make the
// exposed region get too complex or removes a big chunk of the exposed region.
static void
SubtractFromExposedRegion(nsRegion* aExposedRegion, const nsRegion& aRegion)
{
  if (aRegion.IsEmpty())
    return;

  nsRegion tmp;
  tmp.Sub(*aExposedRegion, aRegion);
  // Don't let *aExposedRegion get too complex, but don't let it fluff out to
  // its bounds either. Do let aExposedRegion get more complex if by doing so
  // we reduce its area by at least half.
  if (tmp.GetNumRects() <= 15 || tmp.Area() <= aExposedRegion->Area()/2) {
    *aExposedRegion = tmp;
  }
}

// Search in the list of frames aCandidates if the element with the id "aLabelTargetId"
// is present.
static bool IsElementPresent(nsTArray<nsIFrame*>& aCandidates, const nsAutoString& aLabelTargetId)
{
  for (uint32_t i = 0; i < aCandidates.Length(); ++i) {
    nsIFrame* f = aCandidates[i];
    nsIContent* aContent = f->GetContent();
    if (aContent && aContent->IsElement()) {
      if (aContent->GetID() && aLabelTargetId == nsAtomString(aContent->GetID())) {
        return true;
      }
    }
  }
  return false;
}

static bool
IsLargeElement(nsIFrame* aFrame, const EventRadiusPrefs* aPrefs)
{
  uint32_t keepLimitSizeForCluster = aPrefs->mKeepLimitSizeForCluster;
  nsSize frameSize = aFrame->GetSize();
  nsPresContext* pc = aFrame->PresContext();
  nsIPresShell* presShell = pc->PresShell();
  float cumulativeResolution = presShell->GetCumulativeResolution();
  if ((pc->AppUnitsToGfxUnits(frameSize.height) * cumulativeResolution) > keepLimitSizeForCluster &&
      (pc->AppUnitsToGfxUnits(frameSize.width) * cumulativeResolution) > keepLimitSizeForCluster) {
    return true;
  }
  return false;
}

static nsIFrame*
GetClosest(nsIFrame* aRoot, const nsPoint& aPointRelativeToRootFrame,
           const nsRect& aTargetRect, const EventRadiusPrefs* aPrefs,
           nsIFrame* aRestrictToDescendants, nsIContent* aClickableAncestor,
           nsTArray<nsIFrame*>& aCandidates, int32_t* aElementsInCluster)
{
  std::vector<nsIContent*> mContentsInCluster;  // List of content elements in the cluster without duplicate
  nsIFrame* bestTarget = nullptr;
  // Lower is better; distance is in appunits
  float bestDistance = 1e6f;
  nsRegion exposedRegion(aTargetRect);
  for (uint32_t i = 0; i < aCandidates.Length(); ++i) {
    nsIFrame* f = aCandidates[i];
    PET_LOG("Checking candidate %p\n", f);

    bool preservesAxisAlignedRectangles = false;
    nsRect borderBox = nsLayoutUtils::TransformFrameRectToAncestor(f,
        nsRect(nsPoint(0, 0), f->GetSize()), aRoot, &preservesAxisAlignedRectangles);
    nsRegion region;
    region.And(exposedRegion, borderBox);
    if (region.IsEmpty()) {
      PET_LOG("  candidate %p had empty hit region\n", f);
      continue;
    }

    if (preservesAxisAlignedRectangles) {
      // Subtract from the exposed region if we have a transform that won't make
      // the bounds include a bunch of area that we don't actually cover.
      SubtractFromExposedRegion(&exposedRegion, region);
    }

    nsAutoString labelTargetId;
    if (aClickableAncestor && !IsDescendant(f, aClickableAncestor, &labelTargetId)) {
      PET_LOG("  candidate %p is not a descendant of required ancestor\n", f);
      continue;
    }

    nsIContent* clickableContent = GetClickableAncestor(f, nsGkAtoms::body, &labelTargetId);
    if (!aClickableAncestor && !clickableContent) {
      PET_LOG("  candidate %p was not clickable\n", f);
      continue;
    }
    // If our current closest frame is a descendant of 'f', skip 'f' (prefer
    // the nested frame).
    if (bestTarget && nsLayoutUtils::IsProperAncestorFrameCrossDoc(f, bestTarget, aRoot)) {
      PET_LOG("  candidate %p was ancestor for bestTarget %p\n", f, bestTarget);
      continue;
    }
    if (!aClickableAncestor && !nsLayoutUtils::IsAncestorFrameCrossDoc(aRestrictToDescendants, f, aRoot)) {
      PET_LOG("  candidate %p was not descendant of restrictroot %p\n", f, aRestrictToDescendants);
      continue;
    }

    // If the first clickable ancestor of f is a label element
    // and "for" attribute is present in label element, search the frame list for the "for" element
    // If this element is present in the current list, do not count the frame in
    // the cluster elements counter
    if ((labelTargetId.IsEmpty() || !IsElementPresent(aCandidates, labelTargetId)) &&
        !IsLargeElement(f, aPrefs)) {
      if (std::find(mContentsInCluster.begin(), mContentsInCluster.end(), clickableContent) == mContentsInCluster.end()) {
        mContentsInCluster.push_back(clickableContent);
      }
    }

    // distance is in appunits
    float distance = ComputeDistanceFromRegion(aPointRelativeToRootFrame, region);
    nsIContent* content = f->GetContent();
    if (content && content->IsElement() &&
        content->AsElement()->State().HasState(
                                        EventStates(NS_EVENT_STATE_VISITED))) {
      distance *= aPrefs->mVisitedWeight / 100.0f;
    }
    if (distance < bestDistance) {
      PET_LOG("  candidate %p is the new best\n", f);
      bestDistance = distance;
      bestTarget = f;
    }
  }
  *aElementsInCluster = mContentsInCluster.size();
  return bestTarget;
}

/*
 * Return always true when touch cluster detection is OFF.
 * When cluster detection is ON, return true:
 *   if the text inside the frame is readable (by human eyes)
 *   or
 *   if the structure is too complex to determine the size.
 * In both cases, the frame is considered as clickable.
 *
 * Frames with a too small size will return false.
 * In this case, the frame is considered not clickable.
 */
static bool
IsElementClickableAndReadable(nsIFrame* aFrame, WidgetGUIEvent* aEvent, const EventRadiusPrefs* aPrefs)
{
  if (!aPrefs->mTouchClusterDetectionEnabled) {
    return true;
  }

  if (aPrefs->mSimplifiedClusterDetection) {
    return true;
  }

  if (aEvent->mClass != eMouseEventClass) {
    return true;
  }

  uint32_t limitReadableSize = aPrefs->mLimitReadableSize;
  nsSize frameSize = aFrame->GetSize();
  nsPresContext* pc = aFrame->PresContext();
  nsIPresShell* presShell = pc->PresShell();
  float cumulativeResolution = presShell->GetCumulativeResolution();
  if ((pc->AppUnitsToGfxUnits(frameSize.height) * cumulativeResolution) < limitReadableSize ||
      (pc->AppUnitsToGfxUnits(frameSize.width) * cumulativeResolution) < limitReadableSize) {
    return false;
  }
  // We want to detect small clickable text elements using the font size.
  // Two common cases are supported for now:
  //    1. text node
  //    2. any element with only one child of type text node
  // All the other cases are currently ignored.
  nsIContent *content = aFrame->GetContent();
  bool testFontSize = false;
  if (content) {
    nsINodeList* childNodes = content->ChildNodes();
    uint32_t childNodeCount = childNodes->Length();
    if ((content->IsNodeOfType(nsINode::eTEXT)) ||
      // click occurs on the text inside <a></a> or other clickable tags with text inside

      (childNodeCount == 1 && childNodes->Item(0) &&
        childNodes->Item(0)->IsNodeOfType(nsINode::eTEXT))) {
      // The click occurs on an element with only one text node child. In this case, the font size
      // can be tested.
      // The number of child nodes is tested to avoid the following cases (See bug 1172488):
      //   Some jscript libraries transform text elements into Canvas elements but keep the text nodes
      //   with a very small size (1px) to handle the selection of text.
      //   With such libraries, the font size of the text elements is not relevant to detect small elements.

      testFontSize = true;
    }
  }

  if (testFontSize) {
    RefPtr<nsFontMetrics> fm =
      nsLayoutUtils::GetInflatedFontMetricsForFrame(aFrame);
    if (fm && fm->EmHeight() > 0 && // See bug 1171731
        (pc->AppUnitsToGfxUnits(fm->EmHeight()) * cumulativeResolution) < limitReadableSize) {
      return false;
    }
  }

  return true;
}

nsIFrame*
FindFrameTargetedByInputEvent(WidgetGUIEvent* aEvent,
                              nsIFrame* aRootFrame,
                              const nsPoint& aPointRelativeToRootFrame,
                              uint32_t aFlags)
{
  uint32_t flags = (aFlags & INPUT_IGNORE_ROOT_SCROLL_FRAME) ?
     nsLayoutUtils::IGNORE_ROOT_SCROLL_FRAME : 0;
  nsIFrame* target =
    nsLayoutUtils::GetFrameForPoint(aRootFrame, aPointRelativeToRootFrame, flags);
  PET_LOG("Found initial target %p for event class %s point %s relative to root frame %p\n",
    target, (aEvent->mClass == eMouseEventClass ? "mouse" :
             (aEvent->mClass == eTouchEventClass ? "touch" : "other")),
    mozilla::layers::Stringify(aPointRelativeToRootFrame).c_str(), aRootFrame);

  const EventRadiusPrefs* prefs = GetPrefsFor(aEvent->mClass);
  if (!prefs || !prefs->mEnabled) {
    PET_LOG("Retargeting disabled\n");
    return target;
  }
  nsIContent* clickableAncestor = nullptr;
  if (target) {
    clickableAncestor = GetClickableAncestor(target, nsGkAtoms::body);
    if (clickableAncestor) {
      if (!IsElementClickableAndReadable(target, aEvent, prefs)) {
        aEvent->AsMouseEventBase()->hitCluster = true;
      }
      PET_LOG("Target %p is clickable\n", target);
      // If the target that was directly hit has a clickable ancestor, that
      // means it too is clickable. And since it is the same as or a descendant
      // of clickableAncestor, it should become the root for the GetClosest
      // search.
      clickableAncestor = target->GetContent();
    }
  }

  // Do not modify targeting for actual mouse hardware; only for mouse
  // events generated by touch-screen hardware.
  if (aEvent->mClass == eMouseEventClass &&
      prefs->mTouchOnly &&
      aEvent->AsMouseEvent()->inputSource !=
        nsIDOMMouseEvent::MOZ_SOURCE_TOUCH) {
    PET_LOG("Mouse input event is not from a touch source\n");
    return target;
  }

  // If the exact target is non-null, only consider candidate targets in the same
  // document as the exact target. Otherwise, if an ancestor document has
  // a mouse event handler for example, targets that are !GetClickableAncestor can
  // never be targeted --- something nsSubDocumentFrame in an ancestor document
  // would be targeted instead.
  nsIFrame* restrictToDescendants = target ?
    target->PresShell()->GetRootFrame() : aRootFrame;

  nsRect targetRect = GetTargetRect(aRootFrame, aPointRelativeToRootFrame,
                                    restrictToDescendants, prefs, aFlags);
  PET_LOG("Expanded point to target rect %s\n",
    mozilla::layers::Stringify(targetRect).c_str());
  AutoTArray<nsIFrame*,8> candidates;
  nsresult rv = nsLayoutUtils::GetFramesForArea(aRootFrame, targetRect, candidates, flags);
  if (NS_FAILED(rv)) {
    return target;
  }

  int32_t elementsInCluster = 0;

  nsIFrame* closestClickable =
    GetClosest(aRootFrame, aPointRelativeToRootFrame, targetRect, prefs,
               restrictToDescendants, clickableAncestor, candidates,
               &elementsInCluster);
  if (closestClickable) {
    if ((prefs->mTouchClusterDetectionEnabled && elementsInCluster > 1) ||
        (!IsElementClickableAndReadable(closestClickable, aEvent, prefs))) {
      if (aEvent->mClass == eMouseEventClass) {
        WidgetMouseEventBase* mouseEventBase = aEvent->AsMouseEventBase();
        mouseEventBase->hitCluster = true;
      }
    }
    target = closestClickable;
  }
  PET_LOG("Final target is %p\n", target);

  // Uncomment this to dump the frame tree to help with debugging.
  // Note that dumping the frame tree at the top of the function may flood
  // logcat on Android devices and cause the PET_LOGs to get dropped.
  // aRootFrame->DumpFrameTree();

  if (!target || !prefs->mRepositionEventCoords) {
    // No repositioning required for this event
    return target;
  }

  // Take the point relative to the root frame, make it relative to the target,
  // clamp it to the bounds, and then make it relative to the root frame again.
  nsPoint point = aPointRelativeToRootFrame;
  if (nsLayoutUtils::TRANSFORM_SUCCEEDED != nsLayoutUtils::TransformPoint(aRootFrame, target, point)) {
    return target;
  }
  point = target->GetRectRelativeToSelf().ClampPoint(point);
  if (nsLayoutUtils::TRANSFORM_SUCCEEDED != nsLayoutUtils::TransformPoint(target, aRootFrame, point)) {
    return target;
  }
  // Now we basically undo the operations in GetEventCoordinatesRelativeTo, to
  // get back the (now-clamped) coordinates in the event's widget's space.
  nsView* view = aRootFrame->GetView();
  if (!view) {
    return target;
  }
  LayoutDeviceIntPoint widgetPoint = nsLayoutUtils::TranslateViewToWidget(
        aRootFrame->PresContext(), view, point, aEvent->mWidget);
  if (widgetPoint.x != NS_UNCONSTRAINEDSIZE) {
    // If that succeeded, we update the point in the event
    aEvent->mRefPoint = widgetPoint;
  }
  return target;
}

} // namespace mozilla
