/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* Any copyright is dedicated to the Public Domain.
   http://creativecommons.org/publicdomain/zero/1.0/ */

"use strict";

// Check that a player's playbackRate can be changed, and that multiple players
// can have their rates changed at the same time.

add_task(function* () {
  let {client, walker, animations} =
    yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");

  info("Retrieve an animated node");
  let node = yield walker.querySelector(walker.rootNode, ".simple-animation");

  info("Retrieve the animation player for the node");
  let [player] = yield animations.getAnimationPlayersForNode(node);

  ok(player.setPlaybackRate, "Player has the setPlaybackRate method");

  info("Change the rate to 10");
  yield player.setPlaybackRate(10);

  info("Query the state again");
  let state = yield player.getCurrentState();
  is(state.playbackRate, 10, "The playbackRate was updated");

  info("Change the rate back to 1");
  yield player.setPlaybackRate(1);

  info("Query the state again");
  state = yield player.getCurrentState();
  is(state.playbackRate, 1, "The playbackRate was changed back");

  info("Retrieve several animation players and set their rates");
  node = yield walker.querySelector(walker.rootNode, "body");
  let players = yield animations.getAnimationPlayersForNode(node);

  info("Change all animations in <body> to .5 rate");
  yield animations.setPlaybackRates(players, .5);

  info("Query their states and check they are correct");
  for (let animPlayer of players) {
    let animPlayerState = yield animPlayer.getCurrentState();
    is(animPlayerState.playbackRate, .5, "The playbackRate was updated");
  }

  yield client.close();
  gBrowser.removeCurrentTab();
});
