/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Bookmarks Sync.
 *
 * The Initial Developer of the Original Code is Mozilla.
 * Portions created by the Initial Developer are Copyright (C) 2007
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *  Dan Mills <thunder@mozilla.com>
 *  Myk Melez <myk@mozilla.org>
 *  Philipp von Weitershausen <philipp@weitershausen.de>
 *  Richard Newman <rnewman@mozilla.com>
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

const EXPORTED_SYMBOLS = ['Engines', 'Engine', 'SyncEngine'];

const Cc = Components.classes;
const Ci = Components.interfaces;
const Cr = Components.results;
const Cu = Components.utils;

Cu.import("resource://services-sync/base_records/collection.js");
Cu.import("resource://services-sync/base_records/crypto.js");
Cu.import("resource://services-sync/base_records/wbo.js");
Cu.import("resource://services-sync/constants.js");
Cu.import("resource://services-sync/ext/Observers.js");
Cu.import("resource://services-sync/ext/Sync.js");
Cu.import("resource://services-sync/identity.js");
Cu.import("resource://services-sync/log4moz.js");
Cu.import("resource://services-sync/resource.js");
Cu.import("resource://services-sync/stores.js");
Cu.import("resource://services-sync/trackers.js");
Cu.import("resource://services-sync/util.js");

Cu.import("resource://services-sync/main.js");    // So we can get to Service for callbacks.

// Singleton service, holds registered engines

Utils.lazy(this, 'Engines', EngineManagerSvc);

function EngineManagerSvc() {
  this._engines = {};
  this._log = Log4Moz.repository.getLogger("Service.Engines");
  this._log.level = Log4Moz.Level[Svc.Prefs.get(
    "log.logger.service.engines", "Debug")];
}
EngineManagerSvc.prototype = {
  get: function EngMgr_get(name) {
    // Return an array of engines if we have an array of names
    if (Utils.isArray(name)) {
      let engines = [];
      name.forEach(function(name) {
        let engine = this.get(name);
        if (engine)
          engines.push(engine);
      }, this);
      return engines;
    }

    let engine = this._engines[name];
    if (!engine) {
      this._log.debug("Could not get engine: " + name);
      if (Object.keys)
        this._log.debug("Engines are: " + JSON.stringify(Object.keys(this._engines)));
    }
    return engine;
  },
  getAll: function EngMgr_getAll() {
    return [engine for ([name, engine] in Iterator(Engines._engines))];
  },
  getEnabled: function EngMgr_getEnabled() {
    return this.getAll().filter(function(engine) engine.enabled);
  },
  
  /**
   * Register an Engine to the service. Alternatively, give an array of engine
   * objects to register.
   *
   * @param engineObject
   *        Engine object used to get an instance of the engine
   * @return The engine object if anything failed
   */
  register: function EngMgr_register(engineObject) {
    if (Utils.isArray(engineObject))
      return engineObject.map(this.register, this);

    try {
      let engine = new engineObject();
      let name = engine.name;
      if (name in this._engines)
        this._log.error("Engine '" + name + "' is already registered!");
      else
        this._engines[name] = engine;
    }
    catch(ex) {
      let mesg = ex.message ? ex.message : ex;
      let name = engineObject || "";
      name = name.prototype || "";
      name = name.name || "";

      let out = "Could not initialize engine '" + name + "': " + mesg;
      dump(out);
      this._log.error(out);

      return engineObject;
    }
  },
  unregister: function EngMgr_unregister(val) {
    let name = val;
    if (val instanceof Engine)
      name = val.name;
    delete this._engines[name];
  }
};

function Engine(name) {
  this.Name = name || "Unnamed";
  this.name = name.toLowerCase();
  this.downloadLimit = null;

  this._notify = Utils.notify("weave:engine:");
  this._log = Log4Moz.repository.getLogger("Engine." + this.Name);
  let level = Svc.Prefs.get("log.logger.engine." + this.name, "Debug");
  this._log.level = Log4Moz.Level[level];

  this._tracker; // initialize tracker to load previously changed IDs
  this._log.debug("Engine initialized");
}
Engine.prototype = {
  // _storeObj, and _trackerObj should to be overridden in subclasses
  _storeObj: Store,
  _trackerObj: Tracker,

  get prefName() this.name,
  get enabled() Svc.Prefs.get("engine." + this.prefName, false),
  set enabled(val) Svc.Prefs.set("engine." + this.prefName, !!val),

  get score() this._tracker.score,

  get _store() {
    let store = new this._storeObj(this.Name);
    this.__defineGetter__("_store", function() store);
    return store;
  },

  get _tracker() {
    let tracker = new this._trackerObj(this.Name);
    this.__defineGetter__("_tracker", function() tracker);
    return tracker;
  },

  sync: function Engine_sync() {
    if (!this.enabled)
      return;

    if (!this._sync)
      throw "engine does not implement _sync method";

    let times = {};
    let wrapped = {};
    // Find functions in any point of the prototype chain
    for (let _name in this) {
      let name = _name;

      // Ignore certain constructors/functions
      if (name.search(/^_(.+Obj|notify)$/) == 0)
        continue;

      // Only track functions but skip the constructors
      if (typeof this[name] == "function") {
        times[name] = [];
        wrapped[name] = this[name];

        // Wrap the original function with a start/stop timer
        this[name] = function() {
          let start = Date.now();
          try {
            return wrapped[name].apply(this, arguments);
          }
          finally {
            times[name].push(Date.now() - start);
          }
        };
      }
    }

    try {
      this._notify("sync", this.name, this._sync)();
    }
    finally {
      // Restore original unwrapped functionality
      for (let [name, func] in Iterator(wrapped))
        this[name] = func;

      let stats = {};
      for (let [name, time] in Iterator(times)) {
        // Figure out stats on the times unless there's nothing
        let num = time.length;
        if (num == 0)
          continue;

        // Track the min/max/sum of the values
        let stat = {
          num: num,
          sum: 0
        };
        time.forEach(function(val) {
          if (stat.min == null || val < stat.min)
            stat.min = val;
          if (stat.max == null || val > stat.max)
            stat.max = val;
          stat.sum += val;
        });

        stat.avg = Number((stat.sum / num).toFixed(2));
        stats[name] = stat;
      }

      stats.toString = function() {
        let sums = [];
        for (let [name, stat] in Iterator(this))
          if (stat.sum != null)
            sums.push(name.replace(/^_/, "") + " " + stat.sum);

        // Order certain functions first before any other random ones
        let nameOrder = ["sync", "processIncoming", "uploadOutgoing",
          "syncStartup", "syncFinish"];
        let getPos = function(str) {
          let pos = nameOrder.indexOf(str.split(" ")[0]);
          return pos != -1 ? pos : Infinity;
        };
        let order = function(a, b) getPos(a) > getPos(b);

        return "Total (ms): " + sums.sort(order).join(", ");
      };

      this._log.debug(stats);
    }
  },

  /**
   * Get rid of any local meta-data
   */
  resetClient: function Engine_resetClient() {
    if (!this._resetClient)
      throw "engine does not implement _resetClient method";

    this._notify("reset-client", this.name, this._resetClient)();
  },

  _wipeClient: function Engine__wipeClient() {
    this.resetClient();
    this._log.debug("Deleting all local data");
    this._tracker.ignoreAll = true;
    this._store.wipe();
    this._tracker.ignoreAll = false;
    this._tracker.clearChangedIDs();
  },

  wipeClient: function Engine_wipeClient() {
    this._notify("wipe-client", this.name, this._wipeClient)();
  }
};

function SyncEngine(name) {
  Engine.call(this, name || "SyncEngine");
}
SyncEngine.prototype = {
  __proto__: Engine.prototype,
  _recordObj: CryptoWrapper,
  version: 1,

  get storageURL() Svc.Prefs.get("clusterURL") + Svc.Prefs.get("storageAPI") +
    "/" + ID.get("WeaveID").username + "/storage/",

  get engineURL() this.storageURL + this.name,

  get cryptoKeysURL() this.storageURL + "crypto/keys",

  get metaURL() this.storageURL + "meta/global",

  get syncID() {
    // Generate a random syncID if we don't have one
    let syncID = Svc.Prefs.get(this.name + ".syncID", "");
    return syncID == "" ? this.syncID = Utils.makeGUID() : syncID;
  },
  set syncID(value) {
    Svc.Prefs.set(this.name + ".syncID", value);
  },

  /*
   * lastSync is a timestamp in server time.
   */
  get lastSync() {
    return parseFloat(Svc.Prefs.get(this.name + ".lastSync", "0"));
  },
  set lastSync(value) {
    // Reset the pref in-case it's a number instead of a string
    Svc.Prefs.reset(this.name + ".lastSync");
    // Store the value as a string to keep floating point precision
    Svc.Prefs.set(this.name + ".lastSync", value.toString());
  },
  resetLastSync: function SyncEngine_resetLastSync() {
    this._log.debug("Resetting " + this.name + " last sync time");
    Svc.Prefs.reset(this.name + ".lastSync");
    Svc.Prefs.set(this.name + ".lastSync", "0");
    this.lastSyncLocal = 0;
  },

  /*
   * lastSyncLocal is a timestamp in local time.
   */
  get lastSyncLocal() {
    return parseInt(Svc.Prefs.get(this.name + ".lastSyncLocal", "0"), 10);
  },
  set lastSyncLocal(value) {
    // Store as a string because pref can only store C longs as numbers.
    Svc.Prefs.set(this.name + ".lastSyncLocal", value.toString());
  },

  /*
   * Returns a mapping of IDs -> changed timestamp. Engine implementations
   * can override this method to bypass the tracker for certain or all
   * changed items.
   */
  getChangedIDs: function getChangedIDs() {
    return this._tracker.changedIDs;
  },

  // Create a new record using the store and add in crypto fields
  _createRecord: function SyncEngine__createRecord(id) {
    let record = this._store.createRecord(id, this.name);
    record.id = id;
    record.collection = this.name;
    return record;
  },

  // Any setup that needs to happen at the beginning of each sync.
  _syncStartup: function SyncEngine__syncStartup() {

    // Determine if we need to wipe on outdated versions
    let metaGlobal = Records.get(this.metaURL);
    let engines = metaGlobal.payload.engines || {};
    let engineData = engines[this.name] || {};

    let needsWipe = false;

    // Assume missing versions are 0 and wipe the server
    if ((engineData.version || 0) < this.version) {
      this._log.debug("Old engine data: " + [engineData.version, this.version]);

      // Prepare to clear the server and upload everything
      needsWipe = true;
      this.syncID = "";

      // Set the newer version and newly generated syncID
      engineData.version = this.version;
      engineData.syncID = this.syncID;

      // Put the new data back into meta/global and mark for upload
      engines[this.name] = engineData;
      metaGlobal.payload.engines = engines;
      metaGlobal.changed = true;
    }
    // Don't sync this engine if the server has newer data
    else if (engineData.version > this.version) {
      let error = new String("New data: " + [engineData.version, this.version]);
      error.failureCode = VERSION_OUT_OF_DATE;
      throw error;
    }
    // Changes to syncID mean we'll need to upload everything
    else if (engineData.syncID != this.syncID) {
      this._log.debug("Engine syncIDs: " + [engineData.syncID, this.syncID]);
      this.syncID = engineData.syncID;
      this._resetClient();
    };

    // Delete any existing data and reupload on bad version or missing meta.
    // No crypto component here...? We could regenerate per-collection keys...
    if (needsWipe) {
      this.wipeServer(true);
    }

    // Save objects that need to be uploaded in this._modified. We also save
    // the timestamp of this fetch in this.lastSyncLocal. As we successfully
    // upload objects we remove them from this._modified. If an error occurs
    // or any objects fail to upload, they will remain in this._modified. At
    // the end of a sync, or after an error, we add all objects remaining in
    // this._modified to the tracker.
    this.lastSyncLocal = Date.now();
    if (this.lastSync) {
      this._modified = this.getChangedIDs();
    } else {
      // Mark all items to be uploaded, but treat them as changed from long ago
      this._log.debug("First sync, uploading all items");
      this._modified = {};
      for (let id in this._store.getAllIDs())
        this._modified[id] = 0;
    }
    // Clear the tracker now. If the sync fails we'll add the ones we failed
    // to upload back.
    this._tracker.clearChangedIDs();
 
    // Array of just the IDs from this._modified. This is what we iterate over
    // so we can modify this._modified during the iteration.
    this._modifiedIDs = [id for (id in this._modified)];
    this._log.info(this._modifiedIDs.length +
                   " outgoing items pre-reconciliation");

    // Keep track of what to delete at the end of sync
    this._delete = {};
  },

  // Process incoming records
  _processIncoming: function SyncEngine__processIncoming() {
    this._log.trace("Downloading & applying server changes");

    // Figure out how many total items to fetch this sync; do less on mobile.
    let batchSize = Infinity;
    let newitems = new Collection(this.engineURL, this._recordObj);
    if (Svc.Prefs.get("client.type") == "mobile") {
      batchSize = MOBILE_BATCH_SIZE;
    }
    newitems.newer = this.lastSync;
    newitems.full = true;
    newitems.limit = batchSize;

    let count = {applied: 0, reconciled: 0};
    let handled = [];
    newitems.recordHandler = Utils.bind2(this, function(item) {
      // Grab a later last modified if possible
      if (this.lastModified == null || item.modified > this.lastModified)
        this.lastModified = item.modified;

      // Track the collection for the WBO.
      item.collection = this.name;
      
      // Remember which records were processed
      handled.push(item.id);

      try {
        try {
          item.decrypt();
        } catch (ex) {
          if (Utils.isHMACMismatch(ex) &&
              this.handleHMACMismatch()) {
            // Let's try handling it.
            // If the callback returns true, try decrypting again, because
            // we've got new keys.
            this._log.info("Trying decrypt again...");
            item.decrypt();
          }
          else {
            throw ex;
          }
        }
       
        if (this._reconcile(item)) {
          count.applied++;
          this._tracker.ignoreAll = true;
          this._store.applyIncoming(item);
        } else {
          count.reconciled++;
          this._log.trace("Skipping reconciled incoming item " + item.id);
        }
      }
      catch(ex) {

        if (!Utils.isHMACMismatch(ex)) {
          // Rethrow anything we shouldn't handle.
          throw ex;
        }

        this._log.warn("Error processing record: " + Utils.exceptionStr(ex));

        // Upload a new record to replace the bad one if we have it
        if (this._store.itemExists(item.id))
          this._modified[item.id] = 0;
      }
      this._tracker.ignoreAll = false;
      Sync.sleep(0);
    });

    // Only bother getting data from the server if there's new things
    if (this.lastModified == null || this.lastModified > this.lastSync) {
      let resp = newitems.get();
      if (!resp.success) {
        resp.failureCode = ENGINE_DOWNLOAD_FAIL;
        throw resp;
      }
    }

    // Mobile: check if we got the maximum that we requested; get the rest if so.
    let toFetch = [];
    if (handled.length == newitems.limit) {
      let guidColl = new Collection(this.engineURL);
      
      // Sort and limit so that on mobile we only get the last X records.
      guidColl.limit = this.downloadLimit;
      guidColl.newer = this.lastSync;
      
      // index: Orders by the sortindex descending (highest weight first).
      guidColl.sort  = "index";

      let guids = guidColl.get();
      if (!guids.success)
        throw guids;

      // Figure out which guids weren't just fetched then remove any guids that
      // were already waiting and prepend the new ones
      let extra = Utils.arraySub(guids.obj, handled);
      if (extra.length > 0)
        toFetch = extra.concat(Utils.arraySub(toFetch, extra));
    }

    // Mobile: process any backlog of GUIDs
    while (toFetch.length) {
      // Reuse the original query, but get rid of the restricting params
      newitems.limit = 0;
      newitems.newer = 0;

      // Get the first bunch of records and save the rest for later
      newitems.ids = toFetch.slice(0, batchSize);
      toFetch = toFetch.slice(batchSize);

      // Reuse the existing record handler set earlier
      let resp = newitems.get();
      if (!resp.success) {
        resp.failureCode = ENGINE_DOWNLOAD_FAIL;
        throw resp;
      }
    }

    if (this.lastSync < this.lastModified)
      this.lastSync = this.lastModified;

    this._log.info(["Records:", count.applied, "applied,", count.reconciled,
      "reconciled."].join(" "));
  },

  /**
   * Find a GUID of an item that is a duplicate of the incoming item but happens
   * to have a different GUID
   *
   * @return GUID of the similar item; falsy otherwise
   */
  _findDupe: function _findDupe(item) {
    // By default, assume there's no dupe items for the engine
  },

  _isEqual: function SyncEngine__isEqual(item) {
    let local = this._createRecord(item.id);
    if (this._log.level <= Log4Moz.Level.Trace)
      this._log.trace("Local record: " + local);
    if (Utils.deepEquals(item.cleartext, local.cleartext)) {
      this._log.trace("Local record is the same");
      return true;
    } else {
      this._log.trace("Local record is different");
      return false;
    }
  },

  _deleteId: function _deleteId(id) {
    this._tracker.removeChangedID(id);

    // Remember this id to delete at the end of sync
    if (this._delete.ids == null)
      this._delete.ids = [id];
    else
      this._delete.ids.push(id);
  },

  _handleDupe: function _handleDupe(item, dupeId) {
    // Prefer shorter guids; for ties, just do an ASCII compare
    let preferLocal = dupeId.length < item.id.length ||
      (dupeId.length == item.id.length && dupeId < item.id);

    if (preferLocal) {
      this._log.trace("Preferring local id: " + [dupeId, item.id]);
      this._deleteId(item.id);
      item.id = dupeId;
      this._tracker.addChangedID(dupeId, 0);
    }
    else {
      this._log.trace("Switching local id to incoming: " + [item.id, dupeId]);
      this._store.changeItemID(dupeId, item.id);
      this._deleteId(dupeId);
    }
  },

  // Reconcile incoming and existing records.  Return true if server
  // data should be applied.
  _reconcile: function SyncEngine__reconcile(item) {
    if (this._log.level <= Log4Moz.Level.Trace)
      this._log.trace("Incoming: " + item);

    this._log.trace("Reconcile step 1: Check for conflicts");
    if (item.id in this._modified) {
      // If the incoming and local changes are the same, skip
      if (this._isEqual(item)) {
        delete this._modified[item.id];
        return false;
      }

      // Records differ so figure out which to take
      let recordAge = Resource.serverTime - item.modified;
      let localAge = Date.now() / 1000 - this._modified[item.id];
      this._log.trace("Record age vs local age: " + [recordAge, localAge]);

      // Apply the record if the record is newer (server wins)
      return recordAge < localAge;
    }

    this._log.trace("Reconcile step 2: Check for updates");
    if (this._store.itemExists(item.id))
      return !this._isEqual(item);

    this._log.trace("Reconcile step 2.5: Don't dupe deletes");
    if (item.deleted)
      return true;

    this._log.trace("Reconcile step 3: Find dupes");
    let dupeId = this._findDupe(item);
    if (dupeId)
      this._handleDupe(item, dupeId);

    // Apply the incoming item (now that the dupe is the right id)
    return true;
  },

  // Upload outgoing records
  _uploadOutgoing: function SyncEngine__uploadOutgoing() {
    if (this._modifiedIDs.length) {
      this._log.trace("Preparing " + this._modifiedIDs.length +
                      " outgoing records");

      // collection we'll upload
      let up = new Collection(this.engineURL);
      let count = 0;

      // Upload what we've got so far in the collection
      let doUpload = Utils.bind2(this, function(desc) {
        this._log.info("Uploading " + desc + " of " +
                       this._modifiedIDs.length + " records");
        let resp = up.post();
        if (!resp.success) {
          this._log.debug("Uploading records failed: " + resp);
          resp.failureCode = ENGINE_UPLOAD_FAIL;
          throw resp;
        }

        // Update server timestamp from the upload.
        let modified = resp.headers["x-weave-timestamp"];
        if (modified > this.lastSync)
          this.lastSync = modified;

        let failed_ids = [id for (id in resp.obj.failed)];
        if (failed_ids.length)
          this._log.debug("Records that will be uploaded again because "
                          + "the server couldn't store them: "
                          + failed_ids.join(", "));

        // Clear successfully uploaded objects.
        for each (let id in resp.obj.success) {
          delete this._modified[id];
        }

        up.clearRecords();
      });

      for each (let id in this._modifiedIDs) {
        try {
          let out = this._createRecord(id);
          if (this._log.level <= Log4Moz.Level.Trace)
            this._log.trace("Outgoing: " + out);

          out.encrypt();
          up.pushData(out);
        }
        catch(ex) {
          this._log.warn("Error creating record: " + Utils.exceptionStr(ex));
        }

        // Partial upload
        if ((++count % MAX_UPLOAD_RECORDS) == 0)
          doUpload((count - MAX_UPLOAD_RECORDS) + " - " + count + " out");

        Sync.sleep(0);
      }

      // Final upload
      if (count % MAX_UPLOAD_RECORDS > 0)
        doUpload(count >= MAX_UPLOAD_RECORDS ? "last batch" : "all");
    }
  },

  // Any cleanup necessary.
  // Save the current snapshot so as to calculate changes at next sync
  _syncFinish: function SyncEngine__syncFinish() {
    this._log.trace("Finishing up sync");
    this._tracker.resetScore();

    let doDelete = Utils.bind2(this, function(key, val) {
      let coll = new Collection(this.engineURL, this._recordObj);
      coll[key] = val;
      coll.delete();
    });

    for (let [key, val] in Iterator(this._delete)) {
      // Remove the key for future uses
      delete this._delete[key];

      // Send a simple delete for the property
      if (key != "ids" || val.length <= 100)
        doDelete(key, val);
      else {
        // For many ids, split into chunks of at most 100
        while (val.length > 0) {
          doDelete(key, val.slice(0, 100));
          val = val.slice(100);
        }
      }
    }
  },

  _syncCleanup: function _syncCleanup() {
    if (!this._modified)
      return;

    // Mark failed WBOs as changed again so they are reuploaded next time.
    for (let [id, when] in Iterator(this._modified)) {
      this._tracker.addChangedID(id, when);
    }
    delete this._modified;
    delete this._modifiedIDs;
  },

  _sync: function SyncEngine__sync() {
    try {
      this._syncStartup();
      Observers.notify("weave:engine:sync:status", "process-incoming");
      this._processIncoming();
      Observers.notify("weave:engine:sync:status", "upload-outgoing");
      this._uploadOutgoing();
      this._syncFinish();
    } finally {
      this._syncCleanup();
    }
  },

  canDecrypt: function canDecrypt() {
    // Report failure even if there's nothing to decrypt
    let canDecrypt = false;

    // Fetch the most recently uploaded record and try to decrypt it
    let test = new Collection(this.engineURL, this._recordObj);
    test.limit = 1;
    test.sort = "newest";
    test.full = true;
    test.recordHandler = function(record) {
      record.decrypt();
      canDecrypt = true;
    };

    // Any failure fetching/decrypting will just result in false
    try {
      this._log.trace("Trying to decrypt a record from the server..");
      test.get();
    }
    catch(ex) {
      this._log.debug("Failed test decrypt: " + Utils.exceptionStr(ex));
    }

    return canDecrypt;
  },

  _resetClient: function SyncEngine__resetClient() {
    this.resetLastSync();
  },

  wipeServer: function wipeServer() {
    new Resource(this.engineURL).delete();
    this._resetClient();
  },
  
  handleHMACMismatch: function handleHMACMismatch() {
    return Weave.Service.handleHMACEvent();
  }
};
