/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef KeyboardLayout_h__
#define KeyboardLayout_h__

#include "nscore.h"
#include "nsAutoPtr.h"
#include "nsString.h"
#include "nsWindowBase.h"
#include "nsWindowDefs.h"
#include "mozilla/Attributes.h"
#include "mozilla/EventForwards.h"
#include <windows.h>

#define NS_NUM_OF_KEYS          70

#define VK_OEM_1                0xBA   // ';:' for US
#define VK_OEM_PLUS             0xBB   // '+' any country
#define VK_OEM_COMMA            0xBC
#define VK_OEM_MINUS            0xBD   // '-' any country
#define VK_OEM_PERIOD           0xBE
#define VK_OEM_2                0xBF
#define VK_OEM_3                0xC0
// '/?' for Brazilian (ABNT)
#define VK_ABNT_C1              0xC1
// Separator in Numpad for Brazilian (ABNT) or JIS keyboard for Mac.
#define VK_ABNT_C2              0xC2
#define VK_OEM_4                0xDB
#define VK_OEM_5                0xDC
#define VK_OEM_6                0xDD
#define VK_OEM_7                0xDE
#define VK_OEM_8                0xDF
#define VK_OEM_102              0xE2
#define VK_OEM_CLEAR            0xFE

class nsIIdleServiceInternal;
struct nsModifierKeyState;

namespace mozilla {
namespace widget {

static const uint32_t sModifierKeyMap[][3] = {
  { nsIWidget::CAPS_LOCK, VK_CAPITAL, 0 },
  { nsIWidget::NUM_LOCK,  VK_NUMLOCK, 0 },
  { nsIWidget::SHIFT_L,   VK_SHIFT,   VK_LSHIFT },
  { nsIWidget::SHIFT_R,   VK_SHIFT,   VK_RSHIFT },
  { nsIWidget::CTRL_L,    VK_CONTROL, VK_LCONTROL },
  { nsIWidget::CTRL_R,    VK_CONTROL, VK_RCONTROL },
  { nsIWidget::ALT_L,     VK_MENU,    VK_LMENU },
  { nsIWidget::ALT_R,     VK_MENU,    VK_RMENU }
};

class KeyboardLayout;

class ModifierKeyState
{
public:
  ModifierKeyState();
  ModifierKeyState(bool aIsShiftDown, bool aIsControlDown, bool aIsAltDown);
  ModifierKeyState(Modifiers aModifiers);

  MOZ_ALWAYS_INLINE void Update();

  MOZ_ALWAYS_INLINE void Unset(Modifiers aRemovingModifiers);
  void Set(Modifiers aAddingModifiers);

  void InitInputEvent(WidgetInputEvent& aInputEvent) const;

  bool IsShift() const;
  bool IsControl() const;
  MOZ_ALWAYS_INLINE bool IsAlt() const;
  MOZ_ALWAYS_INLINE bool IsAltGr() const;
  MOZ_ALWAYS_INLINE bool IsWin() const;

  MOZ_ALWAYS_INLINE bool IsCapsLocked() const;
  MOZ_ALWAYS_INLINE bool IsNumLocked() const;
  MOZ_ALWAYS_INLINE bool IsScrollLocked() const;

  MOZ_ALWAYS_INLINE Modifiers GetModifiers() const;

private:
  Modifiers mModifiers;

  MOZ_ALWAYS_INLINE void EnsureAltGr();

  void InitMouseEvent(WidgetInputEvent& aMouseEvent) const;
};

struct UniCharsAndModifiers
{
  // Dead-key + up to 4 characters
  PRUnichar mChars[5];
  Modifiers mModifiers[5];
  uint32_t  mLength;

  UniCharsAndModifiers() : mLength(0) {}
  UniCharsAndModifiers operator+(const UniCharsAndModifiers& aOther) const;
  UniCharsAndModifiers& operator+=(const UniCharsAndModifiers& aOther);

  /**
   * Append a pair of unicode character and the final modifier.
   */
  void Append(PRUnichar aUniChar, Modifiers aModifiers);
  void Clear() { mLength = 0; }
  bool IsEmpty() const { return !mLength; }

  void FillModifiers(Modifiers aModifiers);

  bool UniCharsEqual(const UniCharsAndModifiers& aOther) const;
  bool UniCharsCaseInsensitiveEqual(const UniCharsAndModifiers& aOther) const;

  nsString ToString() const { return nsString(mChars, mLength); }
};

struct DeadKeyEntry;
class DeadKeyTable;


class VirtualKey
{
public:
  //  0 - Normal
  //  1 - Shift
  //  2 - Control
  //  3 - Control + Shift
  //  4 - Alt
  //  5 - Alt + Shift
  //  6 - Alt + Control (AltGr)
  //  7 - Alt + Control + Shift (AltGr + Shift)
  //  8 - CapsLock
  //  9 - CapsLock + Shift
  // 10 - CapsLock + Control
  // 11 - CapsLock + Control + Shift
  // 12 - CapsLock + Alt
  // 13 - CapsLock + Alt + Shift
  // 14 - CapsLock + Alt + Control (CapsLock + AltGr)
  // 15 - CapsLock + Alt + Control + Shift (CapsLock + AltGr + Shift)

  enum ShiftStateFlag
  {
    STATE_SHIFT    = 0x01,
    STATE_CONTROL  = 0x02,
    STATE_ALT      = 0x04,
    STATE_CAPSLOCK = 0x08
  };

  typedef uint8_t ShiftState;

  static ShiftState ModifiersToShiftState(Modifiers aModifiers);
  static Modifiers ShiftStateToModifiers(ShiftState aShiftState);

private:
  union KeyShiftState
  {
    struct
    {
      PRUnichar Chars[4];
    } Normal;
    struct
    {
      const DeadKeyTable* Table;
      PRUnichar DeadChar;
    } DeadKey;
  };

  KeyShiftState mShiftStates[16];
  uint16_t mIsDeadKey;

  void SetDeadKey(ShiftState aShiftState, bool aIsDeadKey)
  {
    if (aIsDeadKey) {
      mIsDeadKey |= 1 << aShiftState;
    } else {
      mIsDeadKey &= ~(1 << aShiftState);
    }
  }

public:
  static void FillKbdState(PBYTE aKbdState, const ShiftState aShiftState);

  bool IsDeadKey(ShiftState aShiftState) const
  {
    return (mIsDeadKey & (1 << aShiftState)) != 0;
  }

  void AttachDeadKeyTable(ShiftState aShiftState,
                          const DeadKeyTable* aDeadKeyTable)
  {
    mShiftStates[aShiftState].DeadKey.Table = aDeadKeyTable;
  }

  void SetNormalChars(ShiftState aShiftState, const PRUnichar* aChars,
                      uint32_t aNumOfChars);
  void SetDeadChar(ShiftState aShiftState, PRUnichar aDeadChar);
  const DeadKeyTable* MatchingDeadKeyTable(const DeadKeyEntry* aDeadKeyArray,
                                           uint32_t aEntries) const;
  inline PRUnichar GetCompositeChar(ShiftState aShiftState,
                                    PRUnichar aBaseChar) const;
  UniCharsAndModifiers GetNativeUniChars(ShiftState aShiftState) const;
  UniCharsAndModifiers GetUniChars(ShiftState aShiftState) const;
};

class MOZ_STACK_CLASS NativeKey
{
  friend class KeyboardLayout;

public:
  struct FakeCharMsg
  {
    UINT mCharCode;
    UINT mScanCode;
    bool mIsDeadKey;
    bool mConsumed;

    FakeCharMsg() :
      mCharCode(0), mScanCode(0), mIsDeadKey(false), mConsumed(false)
    {
    }

    MSG GetCharMsg(HWND aWnd) const
    {
      MSG msg;
      msg.hwnd = aWnd;
      msg.message = mIsDeadKey ? WM_DEADCHAR : WM_CHAR;
      msg.wParam = static_cast<WPARAM>(mCharCode);
      msg.lParam = static_cast<LPARAM>(mScanCode << 16);
      msg.time = 0;
      msg.pt.x = msg.pt.y = 0;
      return msg;
    }
  };

  NativeKey(nsWindowBase* aWidget,
            const MSG& aKeyOrCharMessage,
            const ModifierKeyState& aModKeyState,
            nsTArray<FakeCharMsg>* aFakeCharMsgs = nullptr);

  /**
   * Handle WM_KEYDOWN message or WM_SYSKEYDOWN message.  The instance must be
   * initialized with WM_KEYDOWN or WM_SYSKEYDOWN.
   * Returns true if dispatched keydown event or keypress event is consumed.
   * Otherwise, false.
   */
  bool HandleKeyDownMessage(bool* aEventDispatched = nullptr) const;

  /**
   * Handles WM_CHAR message or WM_SYSCHAR message.  The instance must be
   * initialized with WM_KEYDOWN, WM_SYSKEYDOWN or them.
   * Returns true if dispatched keypress event is consumed.  Otherwise, false.
   */
  bool HandleCharMessage(const MSG& aCharMsg,
                         bool* aEventDispatched = nullptr) const;

  /**
   * Handles keyup message.  Returns true if the event is consumed.
   * Otherwise, false.
   */
  bool HandleKeyUpMessage(bool* aEventDispatched = nullptr) const;

private:
  nsRefPtr<nsWindowBase> mWidget;
  HKL mKeyboardLayout;
  MSG mMsg;

  uint32_t mDOMKeyCode;
  KeyNameIndex mKeyNameIndex;

  ModifierKeyState mModKeyState;

  // mVirtualKeyCode distinguishes left key or right key of modifier key.
  uint8_t mVirtualKeyCode;
  // mOriginalVirtualKeyCode doesn't distinguish left key or right key of
  // modifier key.  However, if the given keycode is VK_PROCESS, it's resolved
  // to a keycode before it's handled by IME.
  uint8_t mOriginalVirtualKeyCode;

  // mCommittedChars indicates the inputted characters which is committed by
  // the key.  If dead key fail to composite a character, mCommittedChars
  // indicates both the dead characters and the base characters.
  UniCharsAndModifiers mCommittedCharsAndModifiers;

  WORD    mScanCode;
  bool    mIsExtended;
  bool    mIsDeadKey;
  // mIsPrintableKey is true if the key may be a printable key without
  // any modifier keys.  Otherwise, false.
  // Please note that the event may not cause any text input even if this
  // is true.  E.g., it might be dead key state or Ctrl key may be pressed.
  bool    mIsPrintableKey;

  nsTArray<FakeCharMsg>* mFakeCharMsgs;

  NativeKey()
  {
    MOZ_CRASH("The default constructor of NativeKey isn't available");
  }

  /**
   * Returns true if the key event is caused by auto repeat.
   */
  bool IsRepeat() const
  {
    switch (mMsg.message) {
      case WM_KEYDOWN:
      case WM_SYSKEYDOWN:
      case WM_CHAR:
      case WM_SYSCHAR:
      case WM_DEADCHAR:
      case WM_SYSDEADCHAR:
        return ((mMsg.lParam & (1 << 30)) != 0);
      default:
        return false;
    }
  }

  UINT GetScanCodeWithExtendedFlag() const;

  // The result is one of nsIDOMKeyEvent::DOM_KEY_LOCATION_*.
  uint32_t GetKeyLocation() const;

  /**
   * "Kakutei-Undo" of ATOK or WXG (both of them are Japanese IME) causes
   * strange WM_KEYDOWN/WM_KEYUP/WM_CHAR message pattern.  So, when this
   * returns true, the caller needs to be careful for processing the messages.
   */
  bool IsIMEDoingKakuteiUndo() const;

  bool IsKeyDownMessage() const
  {
    return (mMsg.message == WM_KEYDOWN || mMsg.message == WM_SYSKEYDOWN);
  }
  bool IsKeyUpMessage() const
  {
    return (mMsg.message == WM_KEYUP || mMsg.message == WM_SYSKEYUP);
  }
  bool IsPrintableCharMessage(const MSG& aMSG) const
  {
    return IsPrintableCharMessage(aMSG.message);
  }
  bool IsPrintableCharMessage(UINT aMessage) const
  {
    return (aMessage == WM_CHAR || aMessage == WM_SYSCHAR);
  }
  bool IsCharMessage(const MSG& aMSG) const
  {
    return IsCharMessage(aMSG.message);
  }
  bool IsCharMessage(UINT aMessage) const
  {
    return (IsPrintableCharMessage(aMessage) || IsDeadCharMessage(aMessage));
  }
  bool IsDeadCharMessage(const MSG& aMSG) const
  {
    return IsDeadCharMessage(aMSG.message);
  }
  bool IsDeadCharMessage(UINT aMessage) const
  {
    return (aMessage == WM_DEADCHAR || aMessage == WM_SYSDEADCHAR);
  }
  bool IsSysCharMessage(const MSG& aMSG) const
  {
    return IsSysCharMessage(aMSG.message);
  }
  bool IsSysCharMessage(UINT aMessage) const
  {
    return (aMessage == WM_SYSCHAR || aMessage == WM_SYSDEADCHAR);
  }
  bool IsFollowedByDeadCharMessage() const;

  /**
   * GetFollowingCharMessage() returns following char message of handling
   * keydown event.  If the message is found, this method returns true.
   * Otherwise, returns false.
   *
   * WARNING: Even if this returns true, aCharMsg may be WM_NULL or its
   *          hwnd may be different window.
   */
  bool GetFollowingCharMessage(MSG& aCharMsg) const;

  /**
   * Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK.
   */
  uint8_t ComputeVirtualKeyCodeFromScanCode() const;

  /**
   * Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK_EX.
   */
  uint8_t ComputeVirtualKeyCodeFromScanCodeEx() const;

  /**
   * Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK and MAPVK_VK_TO_CHAR.
   */
  PRUnichar ComputeUnicharFromScanCode() const;

  /**
   * Initializes the aKeyEvent with the information stored in the instance.
   */
  void InitKeyEvent(WidgetKeyboardEvent& aKeyEvent,
                    const ModifierKeyState& aModKeyState) const;
  void InitKeyEvent(WidgetKeyboardEvent& aKeyEvent) const;

  /**
   * Dispatches the key event.  Returns true if the event is consumed.
   * Otherwise, false.
   */
  bool DispatchKeyEvent(WidgetKeyboardEvent& aKeyEvent,
                        const MSG* aMsgSentToPlugin = nullptr) const;

  /**
   * DispatchKeyPressEventsWithKeyboardLayout() dispatches keypress event(s)
   * with the information provided by KeyboardLayout class.
   */
  bool DispatchKeyPressEventsWithKeyboardLayout() const;

  /**
   * Remove all following WM_CHAR, WM_SYSCHAR and WM_DEADCHAR messages for the
   * WM_KEYDOWN or WM_SYSKEYDOWN message.  Additionally, dispatches plugin
   * events if it's necessary.
   * Returns true if the widget is destroyed.  Otherwise, false.
   */
  bool DispatchPluginEventsAndDiscardsCharMessages() const;

  /**
   * DispatchKeyPressEventForFollowingCharMessage() dispatches keypress event
   * for following WM_*CHAR message which is removed and set to aCharMsg.
   * Returns true if the event is consumed.  Otherwise, false.
   */
  bool DispatchKeyPressEventForFollowingCharMessage(const MSG& aCharMsg) const;

  /**
   * Checkes whether the key event down message is handled without following
   * WM_CHAR messages.  For example, if following WM_CHAR message indicates
   * control character input, the WM_CHAR message is unclear whether it's
   * caused by a printable key with Ctrl or just a function key such as Enter
   * or Backspace.
   */
  bool NeedsToHandleWithoutFollowingCharMessages() const;
};

class KeyboardLayout
{
  friend class NativeKey;

private:
  KeyboardLayout();
  ~KeyboardLayout();

  static KeyboardLayout* sInstance;
  static nsIIdleServiceInternal* sIdleService;

  struct DeadKeyTableListEntry
  {
    DeadKeyTableListEntry* next;
    uint8_t data[1];
  };

  HKL mKeyboardLayout;

  VirtualKey mVirtualKeys[NS_NUM_OF_KEYS];
  DeadKeyTableListEntry* mDeadKeyTableListHead;
  int32_t mActiveDeadKey;                 // -1 = no active dead-key
  VirtualKey::ShiftState mDeadKeyShiftState;

  bool mIsOverridden : 1;
  bool mIsPendingToRestoreKeyboardLayout : 1;

  static inline int32_t GetKeyIndex(uint8_t aVirtualKey);
  static int CompareDeadKeyEntries(const void* aArg1, const void* aArg2,
                                   void* aData);
  static bool AddDeadKeyEntry(PRUnichar aBaseChar, PRUnichar aCompositeChar,
                                DeadKeyEntry* aDeadKeyArray, uint32_t aEntries);
  bool EnsureDeadKeyActive(bool aIsActive, uint8_t aDeadKey,
                             const PBYTE aDeadKeyKbdState);
  uint32_t GetDeadKeyCombinations(uint8_t aDeadKey,
                                  const PBYTE aDeadKeyKbdState,
                                  uint16_t aShiftStatesWithBaseChars,
                                  DeadKeyEntry* aDeadKeyArray,
                                  uint32_t aMaxEntries);
  void DeactivateDeadKeyState();
  const DeadKeyTable* AddDeadKeyTable(const DeadKeyEntry* aDeadKeyArray,
                                      uint32_t aEntries);
  void ReleaseDeadKeyTables();

  /**
   * Loads the specified keyboard layout. This method always clear the dead key
   * state.
   */
  void LoadLayout(HKL aLayout);

  /**
   * InitNativeKey() must be called when actually widget receives WM_KEYDOWN or
   * WM_KEYUP.  This method is stateful.  This saves current dead key state at
   * WM_KEYDOWN.  Additionally, computes current inputted character(s) and set
   * them to the aNativeKey.
   */
  void InitNativeKey(NativeKey& aNativeKey,
                     const ModifierKeyState& aModKeyState);

public:
  static KeyboardLayout* GetInstance();
  static void Shutdown();
  static void NotifyIdleServiceOfUserActivity();

  static bool IsPrintableCharKey(uint8_t aVirtualKey);

  /**
   * IsDeadKey() returns true if aVirtualKey is a dead key with aModKeyState.
   * This method isn't stateful.
   */
  bool IsDeadKey(uint8_t aVirtualKey,
                 const ModifierKeyState& aModKeyState) const;

  /**
   * GetUniCharsAndModifiers() returns characters which is inputted by the
   * aVirtualKey with aModKeyState.  This method isn't stateful.
   */
  UniCharsAndModifiers GetUniCharsAndModifiers(
                         uint8_t aVirtualKey,
                         const ModifierKeyState& aModKeyState) const;

  /**
   * OnLayoutChange() must be called before the first keydown message is
   * received.  LoadLayout() changes the keyboard state, that causes breaking
   * dead key state.  Therefore, we need to load the layout before the first
   * keydown message.
   */
  void OnLayoutChange(HKL aKeyboardLayout)
  {
    MOZ_ASSERT(!mIsOverridden);
    LoadLayout(aKeyboardLayout);
  }

  /**
   * OverrideLayout() loads the specified keyboard layout.
   */
  void OverrideLayout(HKL aLayout)
  {
    mIsOverridden = true;
    LoadLayout(aLayout);
  }

  /**
   * RestoreLayout() loads the current keyboard layout of the thread.
   */
  void RestoreLayout()
  {
    mIsOverridden = false;
    mIsPendingToRestoreKeyboardLayout = true;
  }

  uint32_t ConvertNativeKeyCodeToDOMKeyCode(UINT aNativeKeyCode) const;

  /**
   * ConvertNativeKeyCodeToKeyNameIndex() returns KeyNameIndex value for
   * non-printable keys (except some special keys like space key).
   */
  KeyNameIndex ConvertNativeKeyCodeToKeyNameIndex(uint8_t aVirtualKey) const;

  HKL GetLayout() const
  {
    return mIsPendingToRestoreKeyboardLayout ? ::GetKeyboardLayout(0) :
                                               mKeyboardLayout;
  }

  /**
   * This wraps MapVirtualKeyEx() API with MAPVK_VK_TO_VSC.
   */
  WORD ComputeScanCodeForVirtualKeyCode(uint8_t aVirtualKeyCode) const;

  /**
   * Implementation of nsIWidget::SynthesizeNativeKeyEvent().
   */
  nsresult SynthesizeNativeKeyEvent(nsWindowBase* aWidget,
                                    int32_t aNativeKeyboardLayout,
                                    int32_t aNativeKeyCode,
                                    uint32_t aModifierFlags,
                                    const nsAString& aCharacters,
                                    const nsAString& aUnmodifiedCharacters);
};

class RedirectedKeyDownMessageManager
{
public:
  /*
   * If a window receives WM_KEYDOWN message or WM_SYSKEYDOWM message which is
   * a redirected message, NativeKey::DispatchKeyDownAndKeyPressEvent()
   * prevents to dispatch NS_KEY_DOWN event because it has been dispatched
   * before the message was redirected.  However, in some cases, WM_*KEYDOWN
   * message handler may not handle actually.  Then, the message handler needs
   * to forget the redirected message and remove WM_CHAR message or WM_SYSCHAR
   * message for the redirected keydown message.  AutoFlusher class is a helper
   * class for doing it.  This must be created in the stack.
   */
  class MOZ_STACK_CLASS AutoFlusher MOZ_FINAL
  {
  public:
    AutoFlusher(nsWindowBase* aWidget, const MSG &aMsg) :
      mCancel(!RedirectedKeyDownMessageManager::IsRedirectedMessage(aMsg)),
      mWidget(aWidget), mMsg(aMsg)
    {
    }

    ~AutoFlusher()
    {
      if (mCancel) {
        return;
      }
      // Prevent unnecessary keypress event
      if (!mWidget->Destroyed()) {
        RedirectedKeyDownMessageManager::RemoveNextCharMessage(mMsg.hwnd);
      }
      // Foreget the redirected message
      RedirectedKeyDownMessageManager::Forget();
    }

    void Cancel() { mCancel = true; }

  private:
    bool mCancel;
    nsRefPtr<nsWindowBase> mWidget;
    const MSG &mMsg;
  };

  static void WillRedirect(const MSG& aMsg, bool aDefualtPrevented)
  {
    sRedirectedKeyDownMsg = aMsg;
    sDefaultPreventedOfRedirectedMsg = aDefualtPrevented;
  }

  static void Forget()
  {
    sRedirectedKeyDownMsg.message = WM_NULL;
  }

  static void PreventDefault() { sDefaultPreventedOfRedirectedMsg = true; }
  static bool DefaultPrevented() { return sDefaultPreventedOfRedirectedMsg; }

  static bool IsRedirectedMessage(const MSG& aMsg);

  /**
   * RemoveNextCharMessage() should be called by WM_KEYDOWN or WM_SYSKEYDOWM
   * message handler.  If there is no WM_(SYS)CHAR message for it, this
   * method does nothing.
   * NOTE: WM_(SYS)CHAR message is posted by TranslateMessage() API which is
   * called in message loop.  So, WM_(SYS)KEYDOWN message should have
   * WM_(SYS)CHAR message in the queue if the keydown event causes character
   * input.
   */
  static void RemoveNextCharMessage(HWND aWnd);

private:
  // sRedirectedKeyDownMsg is WM_KEYDOWN message or WM_SYSKEYDOWN message which
  // is reirected with SendInput() API by
  // widget::NativeKey::DispatchKeyDownAndKeyPressEvent()
  static MSG sRedirectedKeyDownMsg;
  static bool sDefaultPreventedOfRedirectedMsg;
};

} // namespace widget
} // namespace mozilla

#endif
